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Rules Hub / Adventures rules

Adventures rules

Co-op and solo play: minions, villains and adventures.

Playing a round: initiative & turns

How rounds flow through the initiative deck, and how players and enemies take their turns.

Adventures rules · 1 min

The threat track & tokens

How the villain advances toward its objective, and the web and acid tokens minions leave behind.

Adventures rules · 1 min

Setting up an Adventure

Choose a villain and minions, place fighters and build the initiative deck.

Adventures rules · 1 min

Enemies: villains & minions

How the game-controlled villain and minions fight, draw and use their decks.

Adventures rules · 1 min

Unmatched Adventures: overview

The cooperative mode where up to four heroes team up against a game-controlled villain.

Adventures rules · 1 min
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