Each villain Villain The main enemy in Unmatched Adventures, controlled by the game. Reduce its health to zero to win. has a threat track Threat track The track on the villain's board showing its progress toward its objective. showing how close it is to its objective Objective A villain's goal in Adventures; completing it makes the game harder, and completing it enough times defeats the heroes.. Enemy Enemy Any fighter controlled by the game in Unmatched Adventures — the villain and its minions. cards and effects say when to advance the threat marker and by how much; count the spaces Space A single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines. one by one, ignoring the printed numbers below the track.
Threat level
The threat level is the number printed directly below the threat marker’s current position. Some effects ask you to reference it.
End of the track
When the marker reaches the end of the track, the villain achieves its objective (described in the villain’s special rules). Ignore any extra spaces, resolve the objective immediately Immediately An IMMEDIATELY effect resolves the moment combat cards are revealed, before the other windows., and — unless that ends the game — return the marker to the first space of the track.
Tokens
Some minions Minion A secondary enemy in Unmatched Adventures that fights alongside the villain, controlled by the game. add tokens to spaces: the Tarantula adds webs Web token A token left by the Tarantula minion. A hero or sidekick entering an empty space with a web token must end their movement (they may move again with a new action or effect). Ignored if a friendly fighter is on the space. Enemies ignore tokens. and the Blob adds acid Acid token A token left by The Blob minion. A hero or sidekick entering an empty space with an acid token takes 1 damage; acid does not stop movement. The effect is ignored if a friendly fighter is on the space. Enemies ignore tokens.. A space can hold only one token of each type, and once a web or acid token is placed Placed A fighter set directly into a space by an effect. Placing is not a maneuver, so it ignores normal movement rules. it cannot be moved or removed. Enemies ignore tokens; only heroes Hero Your primary fighter, with a character card, special ability and unique deck. If your hero is defeated, you lose. and sidekicks Sidekick A secondary fighter represented by a token. A sidekick can be defeated without ending the game. are affected.
Web: a hero or sidekick that enters an empty space with a web token must end their movement (they may move again with a new action or effect).
Acid: a hero or sidekick that enters an empty space with an acid token takes 1 damage Damage A successful attack deals damage equal to its value, reducing the target's health.; acid does not stop movement.
A hero or sidekick ignores a web’s or acid’s effect if there is already a friendly fighter Fighter Any miniature or token you control on the battlefield — your hero plus any sidekicks. on the space.