At the start of your turn, you may deal 1 damage to an opposing fighter in Medusa's zone.
Updated
3 months ago · 1 min
The Gorgon with the gaze that felled thousands. With her harpies at her side, you better have a defense in handHandThe cards a player holds. You start with five and may hold up to seven, discarding down at the end of your turn. when she turns her eyes to you.
Special abilitySpecial abilityThe unique rule printed on a hero's character card. It is always in effect unless the card says otherwise.
At the start of your turn, you may deal 1 damageDamageA successful attack deals damage equal to its value, reducing the target's health. to an opposing fighterFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. in Medusa's zoneSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines..
At a glance
Starting healthHealthA fighter's life total, tracked on a health dial. At zero health the fighter is defeated.: 16
Move valueMove valueThe number on the character card showing how many spaces each of your fighters may move per maneuver action (not per turn - you can maneuver twice).: 3
AttackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. type: RangedRanged attackAn attack that may target an adjacent fighter or any fighter in the same zone as the attacker, regardless of adjacency.
SidekicksSidekickA secondary fighter represented by a token. A sidekick can be defeated without ending the game.
Harpies ×3: MeleeMelee attackAn attack that may only target an adjacent fighter., 1 health, move 3.
Golden rule: whenever this heroHeroYour primary fighter, with a character card, special ability and unique deck. If your hero is defeated, you lose.’s card text contradicts a general rule, the card wins.