FAQ

General rulings

Common questions about the core rules that apply to every game.

Updated about 1 month ago · 9 min

Common questions about the core rules that apply to every game.

Each answer links to the full, sourced ruling in the Disputes tool.


Q: An effect tells you to BLIND BOOST while your draw pile situation matters for exhaustion. Does a BLIND BOOST count as drawing a card?

No.

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Q: A fighter plays a combat card on a space with a combat-item token, gaining +value . Can that bonus be canceled like a card effect?

Yes.

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Q: Can I attack my sidekicks with my heroes , attack my heroes with my sidekicks, or attack friendly fighters ?

No, you can not.

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Q: Can I attack with a defence card? Defend with an attack card ?

No. Not unless otherwise stated.

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Q: Can I choose something that has no effect?

Yes. You may pick a choice on a card or play a scheme that has no effect as long as it’s a valid option. (e.g. choosing the health option on Alice ’s Looking Glass when you’re at max health, or playing Baptism of Blood when you don’t have a defeated Sister to place or health to recover).

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Q: Can I discard to Boost with cards that have no printed Boost value ?

No.

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Q: Can I end my movement in a space with a small fighter ?

Yes

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Q: Can I heal a defeated fighter in order to resurrect them?

No, effects that recover health cannot be used to resurrect a defeated fighter as they are no longer a valid target for healing.

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Q: Can I place /summon/return a fighter into a space with a small fighter?

No because a space with a small fighter is not empty.

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Q: Can I use a combat item to increase the value of a bonus attack ? What about using it whilst defending against a bonus attack?

Yes, but if you played it with the first attack, it will only apply to the first one. You may choose to add it to the second attack if it was not used in the first. The same applies on defence.

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Q: Can you put two different types of tokens in the same space ? (e.g. Muldoon’s traps, Invisible Man ’s Fog, Spike ’s shadows)

Invisible Man’s Fog: May share spaces with other fighters and different tokens, but not another Fog. Spike’s Shadows: May share spaces with other fighters and different tokens (unclear whether you can stack Shadows, but it never benefits Spike). Muldoon’s Traps: Must be placed in unoccupied spaces (no fighters or tokens of any kind.) Sattler’s Insight: May share spaces with other fighters and different tokens. Insight tokens can stack.

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Q: Do adjacency effects trigger if one of the fighters is defeated During Combat ?

The fighter is defeated During Combat . If the effect is After Combat , then the fighter is no longer adjacent. (i.e. Robin Hood ’s Wily Fighting , Raptors Clever Girl )

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Q: Do you win combat against attack cards with value 0?

Yes. You win combat if you don’t take damage .

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Q: Does a Bonus Attack trigger if the attacker is defeated before making the second attack?

No, if either fighter in the combat is defeated, a bonus attack does not trigger.

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Q: Does a Bonus Attack trigger if the defender is defeated by the first attack?

No, there is no target, so the attack does not trigger.

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Q: Does a Bonus Attack trigger if the fighter is out of range after the first attack?

Yes. Targeting is only checked during the initial attack.

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Q: Does adjacent include ‘on’ (i.e. the target space )?

No.

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Q: Does up to x spaces include 0 spaces?

Yes.

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Q: How and when are inherent / static / floating bonuses to combat resolved?

They are continuously applied (and re-applied as needed, e.g. Momentous Shift) for as long as their triggering condition is met.

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Q: If I draw extra cards during other people’s turns, but have over 7 cards after drawing, do I have to discard down to 7?

No. The hand limit only applies at the end of your turn. You do not have to discard for hand-size at any point before that.

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Q: If I gain an action, can I choose not to use it?

No. Actions cannot be skipped.

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Q: If a card effect allows me to pick a card from the discard pile, is it public information?

Yes. The discard pile in general is always public information.

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Q: If a defeated fighter is returned to the board, what health do you set them at?

Full health unless otherwise specified.

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Q: If an end of turn ability contradicts an effect that lasts all turn, what takes precedence?

End of turn is still during the turn, so the during turn effect takes precedence.

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Q: If the attack and defence card both enable one player to Boost , does that player get to Boost multiple times?

Yes. The result is additive.

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Q: In a 2v2 or Free For All, if other sidekicks are placed in zones in such a way that there isn’t enough space in my zone for my sidekicks, what do I do?

You always place all of your sidekicks at the start of a game. If there is no space in your zone, place the remaining ones in any remaining empty spaces.

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Q: In combat , if an effect refers to an attack or defence card, does it apply to a versatile card?

Versatile denotes what the card can be used as, but in combat all cards are fulfilling the role of attack or defence.

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Q: Must card effects be followed in order printed?

In general yes, but when there are multiple options to choose (i.e. Looking Glass, Golden Drinking Horn), the player may choose the order.

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Q: An ongoing scheme ’s discard condition becomes true during my opponent’s turn, but is false again at the end of my next turn. Do I discard it?

No.

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Q: The 3- and 4-player Free For All rules say I can’t attack certain players on turn 1, does that mean I can’t target them with damaging schemes ?

No, you may target any player with scheme cards during Free For All games.

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Q: What counts as moving through a space ?

Moving through is entering and leaving a space (typically an opponent’s).

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Q: What does "Cannot leave their space " mean exactly? (e.g. T. Rex ’s Terrifying Roar )

"Cannot leave their space" stops maneuver , move effects, and placement effects that would move the restricted fighter . It does not stop the mini from being removed from having 0 health , or you would not be able to kill sidekicks with that card.

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Q: What does ignore value do in context of the printed value?

Ignore value only ignores for combat , it doesn’t change the printed value.

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Q: What fighters do scheme tokens apply to?

If it matters what fighter, the fighter that used the scheme token gets the effect (i.e. Healing, making an attack ).

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Q: What happens if I use a combat item and my attack card gets swapped out (for example effects like Dracula ’s “Do My Bidding ” or Houdini’s “Sleight of Hand ”)?

The combat item is kept after they are declared, even if the combat card changes.

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Q: What happens if an effect requires me to place or move a fighter to a space , but there are no valid spaces? (mid-game, not at the start)

You skip that part. You do not get to move that fighter or revive that sidekick .

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Q: What happens if my fighter swaps spaces with a large fighter?

You choose which of the large fighter’s spaces to place your fighter in, if they were in 2 spaces prior to the swap. The Large Fighter player chooses which direction to point the back of their base. The active player chooses the order of these decisions.

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Q: What happens to fighters who are off the board but not defeated ; can they take actions? (i.e Elektra after her first life, Invisible Man using Vanish )

No, fighters who are off the board and undefeated do not take actions.

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Q: What happens when a Boost effect happens before a fix value effect (i.e. Tortoise Form before Momentous Shift)?

The fix value overwrites whatever the value was previously. Any text amounting to the effect ‘This card’s value is X’ will overwrite the old value.

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Q: What happens when a card allows me to check my deck ?

You shuffle it afterwards.

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Q: What happens when a card effect lets me modify my card’s value , but it is substituted by the opposing fighter ’s card effects?

Modifiers from card effects don’t carry over to substituted values.

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Q: What is a Starting Space ?

Any space with a diamond number.

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Q: What is combat damage ? What is effect damage?

Combat damage is damage dealt by comparing the attack card value against the defense card value. Effects that modify the attack value still contribute to the combat damage. Effect damage includes all other sources of damage.

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Q: What is the difference between ‘Move’ and ‘Place ’?

With ‘Move’, you must respect the rules of movement. ‘Place’ does not need to respect the rules of movement.

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Q: What specifically happens when I use a combat item?

The card you play gains additional effects. If the card’s effects can’t be cancelled, the item effects will be un-cancellable too (i.e. Ancient Heirloom, Sherlock and Watson cards).

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Q: When a card effect discards the top card from the opponent’s deck (e.g. Blind Boost ), but the opponent’s deck is empty, does the opposing fighter take 2 damage from fatigue?

No. The 2 damage from fatigue is only when you need to draw a card. Even if you had no deck and an effect forced you to discard the top card of your deck you wouldn't take damage.

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Q: When a card effect would defeat all heroes simultaneously (e.g. Remnant of Valor in Beowulf ’s deck , Dracula ’s ability and exhaustion damage ), who wins?

The player whose turn it is wins.

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Q: When a card gives multiple decisions to choose from (i.e. Muldoon’s Call for Backup, Beowulf ’s Golden Drinking Horn ) do you choose first before executing them?

Yes. You make all the decisions before executing them.

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Q: When do After Combat abilities resolve?

After card effects are resolved, resolve any other game effects that occur After Combat , such as a hero 's special ability .

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Q: When does exhaustion damage happen?

It happens the moment you would draw the card and is a replacement for not drawing.

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