Common questions about the core rules that apply to every game.
Updated
about 1 month ago · 9 min
Common questions about the core rules that apply to every game.
Each answer links to the full, sourced ruling in the Disputes tool.
Q: An effect tells you to BLIND BOOSTBoostPlaying a card face down to add its boost number (top-left) to an attack or to power a BOOST effect. while your drawDrawTake the top card of your action deck into your hand. pile situation matters for exhaustion. Does a BLIND BOOST count as drawing a card?
Q: A fighterFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. plays a combatCombatThe exchange after an attack is declared: both players play a card face down, reveal, resolve effects by timing, then compare values. card on a spaceSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines. with a combat-item token, gaining +valueValueThe combat number on a card or fighter. In combat the attack value is compared against the defense value.. Can that bonus be canceled like a card effect?
Q: Can I attackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. my sidekicksSidekickA secondary fighter represented by a token. A sidekick can be defeated without ending the game. with my heroesHeroYour primary fighter, with a character card, special ability and unique deck. If your hero is defeated, you lose., attack my heroes with my sidekicks, or attack friendly fightersFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks.?
Q: Can I attackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. with a defence card? Defend with an attack cardCard typeEach card is an attack, a defense, a versatile (either), or a scheme (non-combat) card.?
Yes. You may pick a choice on a card or play a schemeSchemeA scheme action: play a scheme (purple) card from your hand to resolve its non-combat effect. that has no effect as long as it’s a valid option. (e.g. choosing the healthHealthA fighter's life total, tracked on a health dial. At zero health the fighter is defeated. option on AliceheroAlice’s Looking GlassLooking GlassAlice when you’re at max health, or playing Baptism of Blood when you don’t have a defeatedDefeatedA fighter at zero health is removed from play. Defeat your opponent's hero to win. Sister to placePlacedA fighter set directly into a space by an effect. Placing is not a maneuver, so it ignores normal movement rules. or health to recover).
Q: Can I discard to BoostBoostPlaying a card face down to add its boost number (top-left) to an attack or to power a BOOST effect. with cards that have no printed Boost valueValueThe combat number on a card or fighter. In combat the attack value is compared against the defense value.?
Q: Can I end my movement in a spaceSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines. with a small fighterFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks.?
Q: Can I heal a defeatedDefeatedA fighter at zero health is removed from play. Defeat your opponent's hero to win.fighterFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. in order to resurrect them?
No, effects that recover healthHealthA fighter's life total, tracked on a health dial. At zero health the fighter is defeated. cannot be used to resurrect a defeated fighter as they are no longer a valid target for healing.
Q: Can I placePlacedA fighter set directly into a space by an effect. Placing is not a maneuver, so it ignores normal movement rules./summon/return a fighterFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. into a spaceSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines. with a small fighter?
No because a space with a small fighter is not empty.
Q: Can I use a combatCombatThe exchange after an attack is declared: both players play a card face down, reveal, resolve effects by timing, then compare values. item to increase the valueValueThe combat number on a card or fighter. In combat the attack value is compared against the defense value. of a bonus attackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged.? What about using it whilst defending against a bonus attack?
Yes, but if you played it with the first attack, it will only apply to the first one. You may choose to add it to the second attack if it was not used in the first. The same applies on defence.
Q: Can you put two different types of tokens in the same spaceSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines.? (e.g. Muldoon’s traps, Invisible ManheroInvisible Man’s Fog, SpikeheroSpike’s shadows)
Invisible Man’s Fog: May share spaces with other fightersFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. and different tokens, but not another Fog. Spike’s Shadows: May share spaces with other fighters and different tokens (unclear whether you can stack Shadows, but it never benefits Spike). Muldoon’s Traps: Must be placedPlacedA fighter set directly into a space by an effect. Placing is not a maneuver, so it ignores normal movement rules. in unoccupied spaces (no fighters or tokens of any kind.) Sattler’s Insight: May share spaces with other fighters and different tokens. Insight tokens can stack.
Q: Do adjacencyAdjacentTwo spaces connected by a single line. Melee attacks require the attacker and target to be adjacent. effects trigger if one of the fightersFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. is defeatedDefeatedA fighter at zero health is removed from play. Defeat your opponent's hero to win.During CombatDuring combatA DURING COMBAT effect resolves after immediate effects and before attack and defense values are compared.?
The fighter is defeated During CombatCombatThe exchange after an attack is declared: both players play a card face down, reveal, resolve effects by timing, then compare values.. If the effect is After CombatAfter combatAn AFTER COMBAT effect resolves once damage from the combat has been dealt., then the fighter is no longer adjacent. (i.e. Robin HoodheroRobin Hood’s Wily FightingWily FightingRobin Hood, RaptorsheroRaptors’ Clever GirlClever GirlRaptors)
Q: Do you win combatCombatThe exchange after an attack is declared: both players play a card face down, reveal, resolve effects by timing, then compare values. against attackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. cards with valueValueThe combat number on a card or fighter. In combat the attack value is compared against the defense value. 0?
Yes. You win combat if you don’t take damageDamageA successful attack deals damage equal to its value, reducing the target's health..
Q: Does a Bonus AttackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. trigger if the attacker is defeatedDefeatedA fighter at zero health is removed from play. Defeat your opponent's hero to win. before making the second attack?
No, if either fighterFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. in the combatCombatThe exchange after an attack is declared: both players play a card face down, reveal, resolve effects by timing, then compare values. is defeated, a bonus attack does not trigger.
Q: Does a Bonus AttackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. trigger if the defender is defeatedDefeatedA fighter at zero health is removed from play. Defeat your opponent's hero to win. by the first attack?
No, there is no target, so the attack does not trigger.
Q: Does a Bonus AttackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. trigger if the fighterFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. is out of range afterAfter combatAn AFTER COMBAT effect resolves once damage from the combat has been dealt. the first attack?
Yes. Targeting is only checked duringDuring combatA DURING COMBAT effect resolves after immediate effects and before attack and defense values are compared. the initial attack.
Q: Does adjacentAdjacentTwo spaces connected by a single line. Melee attacks require the attacker and target to be adjacent. include ‘on’ (i.e. the target spaceSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines.)?
Q: Does up to x spacesSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines. include 0 spaces?
Q: How and when are inherent / static / floating bonuses to combatCombatThe exchange after an attack is declared: both players play a card face down, reveal, resolve effects by timing, then compare values. resolved?
They are continuously applied (and re-applied as needed, e.g. Momentous Shift) for as long as their triggering condition is met.
Q: If I drawDrawTake the top card of your action deck into your hand. extra cards duringDuring combatA DURING COMBAT effect resolves after immediate effects and before attack and defense values are compared. other people’s turns, but have over 7 cards afterAfter combatAn AFTER COMBAT effect resolves once damage from the combat has been dealt. drawing, do I have to discard down to 7?
No. The handHandThe cards a player holds. You start with five and may hold up to seven, discarding down at the end of your turn. limit only applies at the end of your turn. You do not have to discard for hand-size at any point before that.
Q: If a defeatedDefeatedA fighter at zero health is removed from play. Defeat your opponent's hero to win.fighterFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. is returned to the board, what healthHealthA fighter's life total, tracked on a health dial. At zero health the fighter is defeated. do you set them at?
Q: If an end of turn abilitySpecial abilityThe unique rule printed on a hero's character card. It is always in effect unless the card says otherwise. contradicts an effect that lasts all turn, what takes precedence?
End of turn is still duringDuring combatA DURING COMBAT effect resolves after immediate effects and before attack and defense values are compared. the turn, so the during turn effect takes precedence.
Q: If the attackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. and defence card both enable one player to BoostBoostPlaying a card face down to add its boost number (top-left) to an attack or to power a BOOST effect., does that player get to Boost multiple times?
Q: In a 2v2 or Free For All, if other sidekicksSidekickA secondary fighter represented by a token. A sidekick can be defeated without ending the game. are placedPlacedA fighter set directly into a space by an effect. Placing is not a maneuver, so it ignores normal movement rules. in zonesSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines. in such a way that there isn’t enough space in my zoneZoneA coloured region of the battlefield. Ranged attacks and many effects care about which zone a fighter is in. for my sidekicks, what do I do?
You always place all of your sidekicks at the start of a game. If there is no space in your zone, place the remaining ones in any remaining empty spaces.
Q: In combatCombatThe exchange after an attack is declared: both players play a card face down, reveal, resolve effects by timing, then compare values., if an effect refers to an attackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. or defence card, does it apply to a versatileVersatileA card that may be played as either an attack or a defense. card?
Versatile denotes what the card can be used as, but in combat all cards are fulfilling the role of attack or defence.
Q: An ongoingOngoing effectA static effect that stays in play and applies continuously until it leaves.schemeSchemeA scheme action: play a scheme (purple) card from your hand to resolve its non-combat effect.’s discard condition becomes true duringDuring combatA DURING COMBAT effect resolves after immediate effects and before attack and defense values are compared. my opponent’s turn, but is false again at the end of my next turn. Do I discard it?
Q: The 3- and 4-player Free For All rules say I can’t attackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. certain players on turn 1, does that mean I can’t target them with damaging schemesSchemeA scheme action: play a scheme (purple) card from your hand to resolve its non-combat effect.?
No, you may target any player with scheme cards duringDuring combatA DURING COMBAT effect resolves after immediate effects and before attack and defense values are compared. Free For All games.
Q: What counts as moving through a spaceSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines.?
Moving through is entering and leaving a space (typically an opponent’s).
Q: What does "Cannot leave their spaceSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines." mean exactly? (e.g. T. RexheroT. Rex’s Terrifying RoarTerrifying RoarT. Rex)
"Cannot leave their space" stops maneuverManeuverA maneuver action: draw a card and move one of your fighters up to its move value (you may do either or both)., move effects, and placement effects that would move the restricted fighterFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks.. It does not stop the mini from being removed from having 0 healthHealthA fighter's life total, tracked on a health dial. At zero health the fighter is defeated., or you would not be able to kill sidekicksSidekickA secondary fighter represented by a token. A sidekick can be defeated without ending the game. with that card.
Q: What does ignore valueValueThe combat number on a card or fighter. In combat the attack value is compared against the defense value. do in context of the printed value?
Ignore value only ignores for combatCombatThe exchange after an attack is declared: both players play a card face down, reveal, resolve effects by timing, then compare values., it doesn’t change the printed value.
Q: What fightersFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. do schemeSchemeA scheme action: play a scheme (purple) card from your hand to resolve its non-combat effect. tokens apply to?
If it matters what fighter, the fighter that used the scheme token gets the effect (i.e. Healing, making an attackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged.).
Q: What happens if I use a combatCombatThe exchange after an attack is declared: both players play a card face down, reveal, resolve effects by timing, then compare values. item and my attackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. card gets swapped out (for example effects like DraculaheroDracula’s “Do My BiddingDo My BiddingDracula” or Houdini’s “Sleight of HandHandThe cards a player holds. You start with five and may hold up to seven, discarding down at the end of your turn.”)?
The combat item is kept afterAfter combatAn AFTER COMBAT effect resolves once damage from the combat has been dealt. they are declared, even if the combat card changes.
Q: What happens if an effect requires me to placePlacedA fighter set directly into a space by an effect. Placing is not a maneuver, so it ignores normal movement rules. or move a fighterFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. to a spaceSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines., but there are no valid spaces? (mid-game, not at the start)
You skip that part. You do not get to move that fighter or revive that sidekickSidekickA secondary fighter represented by a token. A sidekick can be defeated without ending the game..
Q: What happens if my fighterFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. swaps spacesSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines. with a large fighter?
You choose which of the large fighter’s spaces to placePlacedA fighter set directly into a space by an effect. Placing is not a maneuver, so it ignores normal movement rules. your fighter in, if they were in 2 spaces prior to the swap. The Large Fighter player chooses which direction to point the back of their base. The active playerFirst playerThe player who takes the first turn, chosen during setup. The active player breaks ties on simultaneous effects. chooses the order of these decisions.
Q: What happens to fightersFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. who are off the board but not defeatedDefeatedA fighter at zero health is removed from play. Defeat your opponent's hero to win.; can they take actions? (i.e ElektraheroElektraafterAfter combatAn AFTER COMBAT effect resolves once damage from the combat has been dealt. her first life, Invisible ManheroInvisible Man using VanishVanishInvisible Man)
No, fighters who are off the board and undefeated do not take actions.
Q: What happens when a BoostBoostPlaying a card face down to add its boost number (top-left) to an attack or to power a BOOST effect. effect happens before a fix valueValueThe combat number on a card or fighter. In combat the attack value is compared against the defense value. effect (i.e. Tortoise Form before Momentous Shift)?
The fix value overwrites whatever the value was previously. Any text amounting to the effect ‘This card’s value is X’ will overwrite the old value.
Q: What happens when a card effect lets me modify my card’s valueValueThe combat number on a card or fighter. In combat the attack value is compared against the defense value., but it is substituted by the opposing fighterFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks.’s card effects?
Modifiers from card effects don’t carry over to substituted values.
Q: What is a Starting SpaceSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines.?
Q: What is combatCombatThe exchange after an attack is declared: both players play a card face down, reveal, resolve effects by timing, then compare values.damageDamageA successful attack deals damage equal to its value, reducing the target's health.? What is effect damage?
Combat damage is damage dealt by comparing the attackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. card valueValueThe combat number on a card or fighter. In combat the attack value is compared against the defense value. against the defense cardCard typeEach card is an attack, a defense, a versatile (either), or a scheme (non-combat) card. value. Effects that modify the attack value still contribute to the combat damage. Effect damage includes all other sources of damage.
Q: What is the difference between ‘Move’ and ‘PlacePlacedA fighter set directly into a space by an effect. Placing is not a maneuver, so it ignores normal movement rules.’?
With ‘Move’, you must respect the rules of movement. ‘Place’ does not need to respect the rules of movement.
Q: What specifically happens when I use a combatCombatThe exchange after an attack is declared: both players play a card face down, reveal, resolve effects by timing, then compare values. item?
The card you play gains additional effects. If the card’s effects can’t be cancelled, the item effects will be un-cancellable too (i.e. Ancient Heirloom, Sherlock and Watson cards).
Q: When a card effect discards the top card from the opponent’s deckAction deckA hero's unique deck of action cards, played to maneuver, scheme and fight. (e.g. Blind BoostBoostPlaying a card face down to add its boost number (top-left) to an attack or to power a BOOST effect.), but the opponent’s deck is empty, does the opposing fighterFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. take 2 damageDamageA successful attack deals damage equal to its value, reducing the target's health. from fatigue?
No. The 2 damage from fatigue is only when you need to drawDrawTake the top card of your action deck into your hand. a card. Even if you had no deck and an effect forced you to discard the top card of your deck you wouldn't take damage.
Q: When a card effect would defeatDefeatedA fighter at zero health is removed from play. Defeat your opponent's hero to win. all heroesHeroYour primary fighter, with a character card, special ability and unique deck. If your hero is defeated, you lose. simultaneously (e.g. Remnant of ValorRemnant of ValorBeowulf in BeowulfheroBeowulf’s deckAction deckA hero's unique deck of action cards, played to maneuver, scheme and fight., DraculaheroDracula’s abilitySpecial abilityThe unique rule printed on a hero's character card. It is always in effect unless the card says otherwise. and exhaustion damageDamageA successful attack deals damage equal to its value, reducing the target's health.), who wins?
Q: When a card gives multiple decisions to choose from (i.e. Muldoon’s Call for Backup, BeowulfheroBeowulf’s Golden Drinking HornGolden Drinking HornBeowulf) do you choose first before executing them?
Yes. You make all the decisions before executing them.
Q: When do After CombatAfter combatAn AFTER COMBAT effect resolves once damage from the combat has been dealt. abilities resolve?
After card effects are resolved, resolve any other game effects that occur After CombatCombatThe exchange after an attack is declared: both players play a card face down, reveal, resolve effects by timing, then compare values., such as a heroHeroYour primary fighter, with a character card, special ability and unique deck. If your hero is defeated, you lose.'s special abilitySpecial abilityThe unique rule printed on a hero's character card. It is always in effect unless the card says otherwise..