Underestimate these brilliant scientists at your peril.
Study the quarry and gain insight against even the most ferocious foes.
Your opponent never had control - that's the illusion.
- Special ability
- After Dr. Sattler or Dr. Malcolm move, place an insight token in their new space. You have 5 insight tokens.
Whenever either of your fighters moves to a new space, place and insight token in their new space. Tokens may be placed in spaces with other tokens, including other insight tokens.
There tokens have no effect themselves but any of your cards interact with them. When you remove insight tokens from the board, return them to your supply. You can place them on the board again in the future.
If you would place an insight token but don't have any in your supply, nothing happens.
- Characteristics
- Attack Type: Melee HP: 13 Move: 2
- Characteristics
Dr. Malcolm
- x Attack Type: Melee HP: 7