Spike
Heroes rules

Spike

At the start of your turn, you may place a Shadow token in any space adjacent to Spike or Drusilla.

Updated about 1 month ago · 1 min

A relentless hunter, seeks the shadows and calls on Drusilla’s Sight to let him know just where and when to strike. Bloody hell!

Special ability

At the start of your turn, you may place a Shadow token in any space adjacent to Spike or Drusilla.

At a glance

  • Starting health : 15

  • Move value : 2

  • Attack type: Melee

Sidekicks

  • Drusilla: Melee, 7 health, move 2.

Set-specific rules

Shadows

Spike has 3 shadow tokens, which do not start on the board. At the start of your turn, you may place a shadow token in any space adjacent to either Spike or Drusilla. You may place it in a space occupied by a fighter or another token. If all 3 are on the board, you may move a shadow token instead. Spaces with shadow tokens are still in the zones indicated on those spaces; shadow tokens have no effect other than as indicated on cards.

Blind Boost

When an effect tells you to BLIND BOOST, reveal the top card of your deck and add its BOOST value , then discard it. A BLIND BOOST does not count as drawing a card. If your draw pile is empty, the BLIND BOOST value is treated as 0.

Golden rule: whenever this hero ’s card text contradicts a general rule, the card wins.

Related

Heroes

Cards

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