At the start of your turn, you may place a Shadow token in any space adjacent to Spike or Drusilla.
Updated
about 1 month ago · 1 min
A relentless hunter, seeks the shadows and calls on Drusilla’s Sight to let him know just where and when to strike. Bloody hell!Bloody Hell!Spike
Special abilitySpecial abilityThe unique rule printed on a hero's character card. It is always in effect unless the card says otherwise.
At the start of your turn, you may placePlacedA fighter set directly into a space by an effect. Placing is not a maneuver, so it ignores normal movement rules. a Shadow token in any spaceSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines.adjacentAdjacentTwo spaces connected by a single line. Melee attacks require the attacker and target to be adjacent. to Spike or Drusilla.
At a glance
Starting healthHealthA fighter's life total, tracked on a health dial. At zero health the fighter is defeated.: 15
Move valueMove valueThe number on a hero card showing the maximum spaces that fighter may maneuver in one turn.: 2
AttackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. type: MeleeMelee attackAn attack that may only target an adjacent fighter.
SidekicksSidekickA secondary fighter represented by a token. A sidekick can be defeated without ending the game.
Drusilla: Melee, 7 health, move 2.
Set-specific rules
Shadows
Spike has 3 shadow tokens, which do not start on the board. At the start of your turn, you may place a shadow token in any space adjacent to either Spike or Drusilla. You may place it in a space occupied by a fighterFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. or another token. If all 3 are on the board, you may move a shadow token instead. Spaces with shadow tokens are still in the zonesZoneA coloured region of the battlefield. Ranged attacks and many effects care about which zone a fighter is in. indicated on those spaces; shadow tokens have no effect other than as indicated on cards.
Blind BoostBoostPlaying a card face down to add its boost number (top-left) to an attack or to power a BOOST effect.
When an effect tells you to BLIND BOOST, reveal the top card of your deckAction deckA hero's unique deck of action cards, played to maneuver, scheme and fight. and add its BOOST valueValueThe combat number on a card or fighter. In combat the attack value is compared against the defense value., then discard it. A BLIND BOOST does not count as drawingDrawTake the top card of your action deck into your hand. a card. If your draw pile is empty, the BLIND BOOST value is treated as 0.
Golden rule: whenever this heroHeroYour primary fighter, with a character card, special ability and unique deck. If your hero is defeated, you lose.’s card text contradicts a general rule, the card wins.