When you maneuver, you may move fighters +1 space for each VOYAGE card in your discard pile.
Updated
about 1 month ago · 1 min
With every thrilling voyage, he grows in wisdom and power. Get to him and the faithful Porter quickly, before his experience makes him nigh unstoppable and your story ends too soon.
Special abilitySpecial abilityThe unique rule printed on a hero's character card. It is always in effect unless the card says otherwise.
When you maneuverManeuverA maneuver action: draw a card and move one of your fighters up to its move value (you may do either or both)., you may move fightersFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. +1 spaceSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines. for each VOYAGE card in your discard pile.
At a glance
Starting healthHealthA fighter's life total, tracked on a health dial. At zero health the fighter is defeated.: 15
Move valueMove valueThe number on a hero card showing the maximum spaces that fighter may maneuver in one turn.: 2
AttackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. type: MeleeMelee attackAn attack that may only target an adjacent fighter.
SidekicksSidekickA secondary fighter represented by a token. A sidekick can be defeated without ending the game.
The Porter: Melee, 6 health, move 2.
Golden rule: whenever this heroHeroYour primary fighter, with a character card, special ability and unique deck. If your hero is defeated, you lose.’s card text contradicts a general rule, the card wins.