Shredder
Heroes rules

Shredder

MASTER OF THE CLAN At the start of your turn, deploy a Foot soldier to a path adjacent to a friendly fighter. You may attack opposing fighters adjacent to Foot soldiers. If an opponents boosts their maneuver, they may remove any Foot soldier their hero moves through.

Updated about 1 month ago · 1 min

Shredder is the ruthless leader of the Foot Clan and the Teenage Mutant Ninja Turtles’ greatest enemy. A master martial artist clad in bladed armor, he is cold, calculating, and driven by a desire for power and revenge, especially against Splinter!

Special ability

MASTER OF THE CLAN At the start of your turn, deploy a Foot soldier to a path adjacent to a friendly fighter . You may attack opposing fighters adjacent to Foot soldiers. If an opponents boosts their maneuver , they may remove any Foot soldier their hero moves through.

At a glance

  • Starting health : 15

  • Move value : 3

  • Attack type: Melee

Sidekicks

  • Bebop & Rocksteady: Melee, 7 health, move 3.

Set-specific rules

Master of the Clan

You start the game with 24 Foot soldier tokens in your supply and deploy them with your special ability or by playing Bebop & Rocksteady's Gruff Escort . When you deploy a Foot soldier, place it on a path between two spaces with the purple icon face up; each path can only have one Foot soldier.

Both Shredder and Bebop & Rocksteady can attack any opposing fighter directly adjacent to a Foot soldier, and Foot soldiers empower some of your card effects. Opposing fighters may move freely through Foot soldiers without taking damage . When an opposing hero maneuvers and boosts, they may remove any number of Foot soldiers they move through (only heroes, not sidekicks; movement effects can't remove them). Removed Foot soldiers return to your supply.

Golden rule: whenever this hero’s card text contradicts a general rule, the card wins.

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