JUST THROW SOMETHING
At the start of your turn, you may discard a card to deal damage equal to its BOOST value to a fighter in your zone.
Updated
about 1 month ago · 1 min
She's an Omega-Level ThreatOmega-Level ThreatShe Hulk, whether she's unleashing a nerve cluster strikeNerve Cluster StrikeShe Hulk or throwing the book at you - literally. When she gets SAVAGE, it's double jeopardyDouble JeopardyShe Hulk for you.
Special abilitySpecial abilityThe unique rule printed on a hero's character card. It is always in effect unless the card says otherwise.
JUST THROW SOMETHING
At the start of your turn, you may discard a card to deal damageDamageA successful attack deals damage equal to its value, reducing the target's health. equal to its BOOSTBoostPlaying a card face down to add its boost number (top-left) to an attack or to power a BOOST effect.valueValueThe combat number on a card or fighter. In combat the attack value is compared against the defense value. to a fighterFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. in your zoneSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines..
At a glance
Starting healthHealthA fighter's life total, tracked on a health dial. At zero health the fighter is defeated.: 20
Move valueMove valueThe number on a hero card showing the maximum spaces that fighter may maneuver in one turn.: 2
AttackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. type: MeleeMelee attackAn attack that may only target an adjacent fighter.
Set-specific rules
Just Throw Something
At the start of your turn, you may discard a card from your handHandThe cards a player holds. You start with five and may hold up to seven, discarding down at the end of your turn.; if you do, deal damage equal to its BOOST value to one fighter in your zoneZoneA coloured region of the battlefield. Ranged attacks and many effects care about which zone a fighter is in.. You must use this ability before taking your first action.
Golden rule: whenever this heroHeroYour primary fighter, with a character card, special ability and unique deck. If your hero is defeated, you lose.’s card text contradicts a general rule, the card wins.