After you attack, you may move your attacking fighter up to 2 spaces.
Updated
3 months ago · 1 min
The quick-witted rogue is a tricky adversary, hard to pin down and deadly with a bow. And just when he's got your attention, the Outlaws come in to rob you blind.
Special abilitySpecial abilityThe unique rule printed on a hero's character card. It is always in effect unless the card says otherwise.
AfterAfter combatAn AFTER COMBAT effect resolves once damage from the combat has been dealt. you attackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged., you may move your attacking fighterFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. up to 2 spacesSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines..
At a glance
Starting healthHealthA fighter's life total, tracked on a health dial. At zero health the fighter is defeated.: 13
Move valueMove valueThe number on the character card showing how many spaces each of your fighters may move per maneuver action (not per turn - you can maneuver twice).: 2
Attack type: RangedRanged attackAn attack that may target an adjacent fighter or any fighter in the same zone as the attacker, regardless of adjacency.
SidekicksSidekickA secondary fighter represented by a token. A sidekick can be defeated without ending the game.
Outlaws ×4: MeleeMelee attackAn attack that may only target an adjacent fighter., 1 health, move 2.
Golden rule: whenever this heroHeroYour primary fighter, with a character card, special ability and unique deck. If your hero is defeated, you lose.’s card text contradicts a general rule, the card wins.