ANGER ISSUES
On each of your turns, the first time you lose combat, gain 1 action.
Updated
3 months ago · 1 min
Special abilitySpecial abilityThe unique rule printed on a hero's character card. It is always in effect unless the card says otherwise.
ANGER ISSUES
On each of your turns, the first time you lose combatCombatThe exchange after an attack is declared: both players play a card face down, reveal, resolve effects by timing, then compare values., gain 1 action.
At a glance
Starting healthHealthA fighter's life total, tracked on a health dial. At zero health the fighter is defeated.: 17
Move valueMove valueThe number on the character card showing how many spaces each of your fighters may move per maneuver action (not per turn - you can maneuver twice).: 2
AttackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. type: MeleeMelee attackAn attack that may only target an adjacent fighter.
SidekicksSidekickA secondary fighter represented by a token. A sidekick can be defeated without ending the game.
Casey Jones: RangedRanged attackAn attack that may target an adjacent fighter or any fighter in the same zone as the attacker, regardless of adjacency., 8 health, move 2.
Set-specific rules
Anger Issues
Once per turn, when you attack and lose combat with either Raph or Casey, you gain one extra action. This ability is only active on your turn, and you must use it duringDuring combatA DURING COMBAT effect resolves after immediate effects and before attack and defense values are compared. the first combat you lose each turn.
Golden rule: whenever this heroHeroYour primary fighter, with a character card, special ability and unique deck. If your hero is defeated, you lose.’s card text contradicts a general rule, the card wins.