Moon Knight
Moon Knight At the start of your turn, move up to 2 spaces. Khonshu Khonshu adds +2 to the value of his attack cards. He does not take damage from effects other than combat damage. Mr. Knight Mr. Knight adds +1 to all his defense values. At the end of your turn, change to your next identity (In order, Moon Knight -> Khonshu -> Mr. Knight, repeating).
Updated about 1 month ago · 1 min
Perhaps you could hope to challenge a masked vigilante or a ruthless investigator or even an Egyptian god. Here's the thing though: "We're all in this together ".
Special ability
Moon Knight At the start of your turn, move up to 2 spaces . Khonshu Khonshu adds +2 to the value of his attack cards. He does not take damage from effects other than combat damage. Mr. Knight Mr. Knight adds +1 to all his defense values. At the end of your turn, change to your next identity (In order, Moon Knight -> Khonshu -> Mr. Knight, repeating).
At a glance
Starting health : 16
Move value : 3
Attack type: Melee
Set-specific rules
Identities
Moon Knight has three identities he cycles between: Moon Knight, Khonshu, and Mr. Knight, each with its own character card and special ability. Start as Moon Knight with the other cards underneath in the indicated order. At the end of your turn, change to your next identity. I'm Not Real also lets you change identities during your turn. You can play any of his cards regardless of the active identity.
As Khonshu, you do not take damage from effects other than combat damage (including the opposing hero 's ability or effects on cards). Effects that modify your opponent's attack values still work. You have one health dial and one pool of health; damage reduces it regardless of identity.
Golden rule: whenever this hero’s card text contradicts a general rule, the card wins.
Related
Heroes
Cards
Mentioned terms