FAQ

Maps & battlefields

Rulings about battlefields, spaces and movement on specific maps.

Updated about 1 month ago · 3 min

Rulings about battlefields, spaces and movement on specific maps.

Each answer links to the full, sourced ruling in the Disputes tool.


Q: Are secret passage spaces considered adjacent ?

No. You may move through them as if they are adjacent. But they are not adjacent for combat .

Check dispute


Q: Two spaces are connected by a secret passage on Baskerville Manor . Can a fighter make a melee attack from one to the other?

No.

Check dispute


Q: Can the High Ground attack bonus stack?

No. You only get one bonus no matter how many spaces your fighter is on.

Check dispute


Q: Does a player in starting position not have to take High Ground damage because it says so in the rules?

No. It’s poor wording. The rules were referring to the starting point of arrows and where they pointed.

Check dispute


Q: Does the High Ground advantage get added to ranged attacks or only melee ?

They only affect adjacent spaces in the direction of the arrow.

Check dispute


Q: Does the High Ground attack bonus apply to bonus attacks if the opponent moved away after the first attack?

No. The bonus is checked and applied when the combat damage is resolved after the During Combat step.

Check dispute


Q: An attacker gets +1 from a high-ground arrow on Hanging Gardens . The defender plays Feint to cancel effects on the attack card. Is the +1 canceled?

No.

Check dispute


Q: When a fighter uses the Map item, can a different fighter attack ?

No. The fighter that used the item must be the one to attack.

Check dispute


Q: When a fighter uses the healing scheme token, who heals? Can I heal another sidekick or hero ?

The fighter that used the token is the one that heals.

Check dispute


Q: During a Maneuver , can you open/close a door while sharing a space with another fighter , before moving off?

Yes. You interact with spaces during movement even when moving through occupied spaces. This includes Muldoon's traps and opening/closing doors. The only effects you ignore are ones that would make you end your movement in the same space as another fighter.

Check dispute


Q: When doors are closed, are the spaces cut off still in the same zone ?

When a door is closed, treat any lines crossing the door as if they did not exist. This blocks movement and attacks , eliminates adjacency , and breaks up zones. (Two spaces that would normally be in the same zone are treated as if they are in different zones if there is a closed door on the shortest path between them).

Check dispute


Q: On Heorot , can you open or close a door as part of a movement effect like Skirmish?

No.

Check dispute


Q: On Kaer Morhen , a card effect would place a fighter onto a space across a one-way arrow, against the arrow’s direction. Is that allowed?

Yes.

Check dispute


Q: On Naglfar , two spaces on different decks are connected by matching icons. Are they adjacent for attacks and effects, not just movement?

Yes.

Check dispute


Q: Are the one way paths adjacent for combat ?

Yes, they only affect movement, not combat.

Check dispute


Q: A fighter plays a combat card on a space with a combat-item token, gaining +value . Can that bonus be canceled like a card effect?

Yes.

Check dispute


Q: What happens when Brazier of Bom'Galiath is used and there are no valid schemes for that fighter to play from the deck ?

If all relevant schemes are in the discard pile, nothing happens. If some are in hand , reveal the necessary schemes to prove they are not in the end.

Check dispute


Q: At the end of a turn the conveyor belt moves fighters along its arrows. Are large fighters moved too?

No.

Check dispute


Q: After a fighter enters a space with a trap, can the fighter still open a door ?

No. However, the fighter may still close a door.

Check dispute

Related

Maps

Mentioned terms