TEAM TACTICS
At the start of your turn, move any fighter up to 1 space.
Updated
about 1 month ago · 1 min
The leader - he puts the pieces into placePlacedA fighter set directly into a space by an effect. Placing is not a maneuver, so it ignores normal movement rules.!
Special abilitySpecial abilityThe unique rule printed on a hero's character card. It is always in effect unless the card says otherwise.
TEAM TACTICS
At the start of your turn, move any fighterFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. up to 1 spaceSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines..
At a glance
Starting healthHealthA fighter's life total, tracked on a health dial. At zero health the fighter is defeated.: 16
Move valueMove valueThe number on a hero card showing the maximum spaces that fighter may maneuver in one turn.: 2
AttackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. type: MeleeMelee attackAn attack that may only target an adjacent fighter.
SidekicksSidekickA secondary fighter represented by a token. A sidekick can be defeated without ending the game.
Splinter: Melee, 9 health, move 2.
Set-specific rules
Team Tactics
At the start of his turn, Leo may move any fighter up to 1 space. You may choose any friendly or opposing fighter (even Leo himself).
Golden rule: whenever this heroHeroYour primary fighter, with a character card, special ability and unique deck. If your hero is defeated, you lose.’s card text contradicts a general rule, the card wins.