Krang
Heroes rules

Krang

DOOOOOM! Krang has 3 doomsday machines. Start with one machine active. After you roll the Dice of Ultimate Destruction, you can deactivate an active machine to reroll the die. Add +1 to your move value for each active machine.

Updated about 1 month ago · 1 min

Krang is a brilliant but cruel alien warlord from Dimension X. Often seen as a pink, brain-like creature inside a robotic body, he uses advanced technology and schemes to conquer Earth, frequently working with Shredder to defeat the Teenage Mutant Ninja Turtles.

Special ability

DOOOOOM! Krang has 3 doomsday machines. Start with one machine active. After you roll the Dice of Ultimate Destruction, you can deactivate an active machine to reroll the die. Add +1 to your move value for each active machine.

At a glance

  • Starting health : 16

  • Move value : 1

  • Attack type: Melee

Set-specific rules

Doooom

During setup, place your three Doomsday Machine tokens near your character card ; set one to active and the other two to inactive. Whenever you use an action card that activates a machine, flip one inactive machine to active (if all three are active, ignore). Your move value each turn is 1 plus the number of active Doomsday Machines you have.

Ultimate Destruction

When you resolve any effect with the Ultimate Destruction icon, roll the Die of Ultimate Destruction and use the number rolled; rolling a blank counts as zero (no effect). If you don't like a result, you may deactivate one active Doomsday Machine to reroll, and may reroll multiple times while you have active machines. If an action card has more than one icon, make a separate roll for each.

Golden rule: whenever this hero ’s card text contradicts a general rule, the card wins.

Related

Heroes

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