Start the game as Dr. Jekyll. At the start of your turn, you may transform into Dr. Jekyll or Mr. Hyde. While Mr. Hyde, after you maneuver, take 1 damage.
Updated
3 months ago · 1 min
Two sides of the same man - the schemingSchemeA scheme action: play a scheme (purple) card from your hand to resolve its non-combat effect. Dr. Jekyll and the force of nature Mr. Hyde. Who will be the author of your end?
Special abilitySpecial abilityThe unique rule printed on a hero's character card. It is always in effect unless the card says otherwise.
Start the game as Dr. Jekyll. At the start of your turn, you may transform into Dr. Jekyll or Mr. Hyde. While Mr. Hyde, afterAfter combatAn AFTER COMBAT effect resolves once damage from the combat has been dealt. you maneuverManeuverA maneuver action: draw the top card of your deck (drawing is mandatory), then you may move each of your fighters up to its move value., take 1 damageDamageA successful attack deals damage equal to its value, reducing the target's health..
At a glance
Starting healthHealthA fighter's life total, tracked on a health dial. At zero health the fighter is defeated.: 16
Move valueMove valueThe number on the character card showing how many spaces each of your fighters may move per maneuver action (not per turn - you can maneuver twice).: 2
AttackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. type: MeleeMelee attackAn attack that may only target an adjacent fighter.
Golden rule: whenever this heroHeroYour primary fighter, with a character card, special ability and unique deck. If your hero is defeated, you lose.’s card text contradicts a general rule, the card wins.