ESCAPE ARTIST
When you take the maneuver action and BOOST, you may place Houdini in any space instead of moving. (Bess moves as normal.)
Updated
about 1 month ago · 1 min
With the help of the beautiful Bess, he'll set the stageSet the StageHarry Houdini. Then it's a bit of misdirectionMisdirectionHarry Houdini and some sleight of handSleight of HandHarry Houdini. When you think you have the advantage, you'll discover: It's all part of the showAll Part of the ShowHarry Houdini!
Special abilitySpecial abilityThe unique rule printed on a hero's character card. It is always in effect unless the card says otherwise.
ESCAPE ARTIST
When you take the maneuverManeuverA maneuver action: draw a card and move one of your fighters up to its move value (you may do either or both). action and BOOSTBoostPlaying a card face down to add its boost number (top-left) to an attack or to power a BOOST effect., you may placePlacedA fighter set directly into a space by an effect. Placing is not a maneuver, so it ignores normal movement rules. Houdini in any spaceSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines. instead of moving. (Bess moves as normal.)
At a glance
Starting healthHealthA fighter's life total, tracked on a health dial. At zero health the fighter is defeated.: 14
Move valueMove valueThe number on a hero card showing the maximum spaces that fighter may maneuver in one turn.: 2
AttackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. type: MeleeMelee attackAn attack that may only target an adjacent fighter.
SidekicksSidekickA secondary fighter represented by a token. A sidekick can be defeated without ending the game.
Bess: Melee, 5 health, move 2.
Golden rule: whenever this heroHeroYour primary fighter, with a character card, special ability and unique deck. If your hero is defeated, you lose.’s card text contradicts a general rule, the card wins.