ESCAPE ARTIST
When you take the maneuver action and BOOST, you may place Houdini in any space instead of moving. (Bess moves as normal.)
Updated
3 months ago · 1 min
With the help of the beautiful Bess, he'll set the stageSet the StageHarry Houdini. Then it's a bit of misdirectionMisdirectionHarry Houdini and some sleight of handSleight of HandHarry Houdini. When you think you have the advantage, you'll discover: It's all part of the showAll Part of the ShowHarry Houdini!
Special abilitySpecial abilityThe unique rule printed on a hero's character card. It is always in effect unless the card says otherwise.
ESCAPE ARTIST
When you take the maneuverManeuverA maneuver action: draw the top card of your deck (drawing is mandatory), then you may move each of your fighters up to its move value. action and BOOSTBoostDiscarding a card from your hand to add its BOOST value to your movement (or to whatever an effect lets you boost). The discarded card's effect is ignored; cards of defeated fighters may still be discarded to boost., you may placePlacedA fighter set directly into a space by an effect. Placing is not a maneuver, so it ignores normal movement rules. Houdini in any spaceSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines. instead of moving. (Bess moves as normal.)
At a glance
Starting healthHealthA fighter's life total, tracked on a health dial. At zero health the fighter is defeated.: 14
Move valueMove valueThe number on the character card showing how many spaces each of your fighters may move per maneuver action (not per turn - you can maneuver twice).: 2
AttackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. type: MeleeMelee attackAn attack that may only target an adjacent fighter.
SidekicksSidekickA secondary fighter represented by a token. A sidekick can be defeated without ending the game.
Bess: Melee, 5 health, move 2.
Golden rule: whenever this heroHeroYour primary fighter, with a character card, special ability and unique deck. If your hero is defeated, you lose.’s card text contradicts a general rule, the card wins.