ALWAYS PREPARED
At the start of the game, choose your gear. Select a POTION, ARMOR, and SWORD, and shuffle 2 copies of each into your deck.
Updated
3 months ago · 1 min
The White Wolf is one of the most revered witchers.
Many of his deeds have been immortal-led by Dandelion.
Special abilitySpecial abilityThe unique rule printed on a hero's character card. It is always in effect unless the card says otherwise.
ALWAYS PREPARED
At the start of the game, choose your gear. Select a POTION, ARMOR, and SWORD, and shuffle 2 copies of each into your deckAction deckA hero's unique deck of action cards, played to maneuver, scheme and fight..
At a glance
Starting healthHealthA fighter's life total, tracked on a health dial. At zero health the fighter is defeated.: 16
Move valueMove valueThe number on the character card showing how many spaces each of your fighters may move per maneuver action (not per turn - you can maneuver twice).: 2
AttackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. type: MeleeMelee attackAn attack that may only target an adjacent fighter.
SidekicksSidekickA secondary fighter represented by a token. A sidekick can be defeated without ending the game.
Dandelion: RangedRanged attackAn attack that may target an adjacent fighter or any fighter in the same zone as the attacker, regardless of adjacency., 5 health, move 2.
Golden rule: whenever this heroHeroYour primary fighter, with a character card, special ability and unique deck. If your hero is defeated, you lose.’s card text contradicts a general rule, the card wins.