Dr. Jill Trent
Heroes rules

Dr. Jill Trent

GADGETOLOGY At the start of your turn, activate one of your gadgets. Whenever Jill Trent attacks, resolve the active gadget's effect. Hypnoray Blaster DURING COMBAT: If your card's printed value is lower than your opponent's, reveal the top card of your opponent's deck. Increase the value of your attack by the BOOST value of the revealed card. Ultrabiotic Tonic AFTER COMBAT: If your card's printed value is higher than your opponent's, Jill Trent Recovers 1 health.

Updated about 1 month ago · 1 min

The science sleuth is the master of gadgetology.

Special ability

GADGETOLOGY At the start of your turn, activate one of your gadgets. Whenever Jill Trent attacks , resolve the active gadget's effect. Hypnoray Blaster DURING COMBAT : If your card's printed value is lower than your opponent's, reveal the top card of your opponent's deck . Increase the value of your attack by the BOOST value of the revealed card. Ultrabiotic Tonic AFTER COMBAT : If your card's printed value is higher than your opponent's, Jill Trent Recovers 1 health .

At a glance

  • Starting health: 13

  • Move value : 2

  • Attack type: Melee

Sidekicks

  • Daisy: Melee, 6 health, move 2.

Set-specific rules

Gadgetology

Dr. Jill Trent has two wondrous gadgets represented on the two sides of her gadget token. She may only have one gadget active at any time. At the start of your turn, decide which gadget you want active and place that side of the token face up; you may choose the same gadget as last turn.

Both gadgets have an effect that resolves when she attacks. Her sidekick, Daisy, does not use the active gadget (unless you play Sister in Arms). Both gadgets compare the printed value of your attack card against the printed value of your opponent's defense card; if your opponent did not play a card, treat their printed value as 0.

Golden rule: whenever this hero ’s card text contradicts a general rule, the card wins.

Related

Heroes

Mentioned terms