DARK PACT
After each combat, if Doctor Strange played a card, you may deal 1 damage to him. If you do, put that card on the bottom of your deck and draw 1 card.
Updated
3 months ago · 1 min
The Master of Kamar-TajMaster of Kamar-TajDoctor Strange, with the trusty Wong by his side, wields mighty spells to defeatDefeatedA fighter at zero health is removed from play. Defeat your opponent's hero to win. his foes.
Special abilitySpecial abilityThe unique rule printed on a hero's character card. It is always in effect unless the card says otherwise.
DARK PACT
AfterAfter combatAn AFTER COMBAT effect resolves once damage from the combat has been dealt. each combatCombatThe exchange after an attack is declared: both players play a card face down, reveal, resolve effects by timing, then compare values., if Doctor Strange played a card, you may deal 1 damageDamageA successful attack deals damage equal to its value, reducing the target's health. to him. If you do, put that card on the bottom of your deckAction deckA hero's unique deck of action cards, played to maneuver, scheme and fight. and drawDrawTake the top card of your action deck into your hand. 1 card.
At a glance
Starting healthHealthA fighter's life total, tracked on a health dial. At zero health the fighter is defeated.: 14
Move valueMove valueThe number on the character card showing how many spaces each of your fighters may move per maneuver action (not per turn - you can maneuver twice).: 2
AttackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. type: RangedRanged attackAn attack that may target an adjacent fighter or any fighter in the same zone as the attacker, regardless of adjacency.
SidekicksSidekickA secondary fighter represented by a token. A sidekick can be defeated without ending the game.
Wong: Ranged, 6 health, move 2.
Set-specific rules
Dark Pact
After combat is fully resolved (after the after combat step), if you played a card, you may deal 1 damage to Doctor Strange; if you do, return the card to the bottom of your deck instead of discarding it, then draw a card. If multiple effects happen after combat (e.g. Robin Hood's ability), the defender's effect resolves first.
Some of his cards let him BLIND BOOSTBoostDiscarding a card from your hand to add its BOOST value to your movement (or to whatever an effect lets you boost). The discarded card's effect is ignored; cards of defeated fighters may still be discarded to boost.: reveal the top card of your deck and add its BOOST valueValueThe combat number on a card or fighter. In combat the attack value is compared against the defense value., then discard it. A BLIND BOOST does not count as drawing a card; if your draw pile is empty, the value is 0.
Golden rule: whenever this heroHeroYour primary fighter, with a character card, special ability and unique deck. If your hero is defeated, you lose.’s card text contradicts a general rule, the card wins.