Bullseye can attack from up to 5 spaces away (ignoring zones).
Updated
3 months ago · 1 min
The World's Greatest AssassinWorld's Greatest AssassinBullseye delights in the mayhem and chaos his job creates, finishing every fightCombatThe exchange after an attack is declared: both players play a card face down, reveal, resolve effects by timing, then compare values. with a simple flick of his wrist. Bullseye can turn any object into a weapon, slaying equally well with a shuriken or a pencil. No foe can escape his deadly accuracy, no matter how far they run.
Special abilitySpecial abilityThe unique rule printed on a hero's character card. It is always in effect unless the card says otherwise.
Bullseye can attackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. from up to 5 spacesSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines. away (ignoring zonesZoneA coloured region of the battlefield. Ranged attacks and many effects care about which zone a fighter is in.).
At a glance
Starting healthHealthA fighter's life total, tracked on a health dial. At zero health the fighter is defeated.: 14
Move valueMove valueThe number on the character card showing how many spaces each of your fighters may move per maneuver action (not per turn - you can maneuver twice).: 2
Attack type: RangedRanged attackAn attack that may target an adjacent fighter or any fighter in the same zone as the attacker, regardless of adjacency.
Set-specific rules
Attack Range
Bullseye is a ranged fighterFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. and can attack another fighter in his zone as normal. He can also attack a fighter up to 5 spaces away, even if they are not in the same zone. When he attacks this way against a fighter not adjacentAdjacentTwo spaces connected by a single line. Melee attacks require the attacker and target to be adjacent. to him, it is considered a ranged attack.
Golden rule: whenever this heroHeroYour primary fighter, with a character card, special ability and unique deck. If your hero is defeated, you lose.’s card text contradicts a general rule, the card wins.