Blackbeard
PRIVATEER TURNED PIRATE Start the game with 1 doubloon in the treasury, you have the other 2. - At the start of your turn, you may pay 1 doubloon to gain 1 action. - When Blackbeard takes combat damage, pay 1 doubloon. BLACKBEARD'S DOUBLOONS Doubloons that Blackbeard doesn't have are kept in the Treasury. Blackbeard pays a doubloon to the Treasury when he takes combat damage. He may also pay a doubloon at the start of his turn to gain an extra action. The effects on many of Blackbeard's cards can be ignored by paying a ransom. Any opponent can pay the amount of doubloons shown at the end of an effect to ignore that effect. These doubloons are taken from the Treasury and given to Blackbeard.
Updated about 1 month ago · 1 min
Avast! your only hope to defeat the Scourge of the Sevens Seas and his salty sea dogs is to pay him his doubloons!
Special ability
PRIVATEER TURNED PIRATE Start the game with 1 doubloon in the treasury, you have the other 2. - At the start of your turn, you may pay 1 doubloon to gain 1 action. - When Blackbeard takes combat damage , pay 1 doubloon. BLACKBEARD'S DOUBLOONS Doubloons that Blackbeard doesn't have are kept in the Treasury. Blackbeard pays a doubloon to the Treasury when he takes combat damage. He may also pay a doubloon at the start of his turn to gain an extra action. The effects on many of Blackbeard's cards can be ignored by paying a ransom. Any opponent can pay the amount of doubloons shown at the end of an effect to ignore that effect. These doubloons are taken from the Treasury and given to Blackbeard.
At a glance
Starting health : 13
Move value : 2
Sidekicks
Seadog ×2: Melee , 1 health, move 2.
Set-specific rules
Privateer Turned Pirate
Blackbeard uses 3 doubloons during the game. At the start of the game, place the treasury token near your opponent and place one doubloon on it; you start with the other two near your character card . When you pay doubloons, place them on the treasury; when an opponent pays or you steal them, take them from the treasury.
Many of Blackbeard's cards have effects in gold text followed by a doubloon icon: the effect only happens if the opponent does not pay that many doubloons. The opponent chooses whether to pay; if the ransom is paid, the effect is ignored, otherwise it resolves as normal.
Golden rule: whenever this hero ’s card text contradicts a general rule, the card wins.
Related
Heroes
Mentioned terms