At the end of your turn, if there are no opposing fighters in Bigfoot's zone, you may draw 1 card.
Updated
about 1 month ago · 1 min
Mighty as a sequoia and untamable as the wind, Bigfoot comes crashing in with the darting Jackalope in tow. Quickly as you feel their power, they're gone, like a figment of the mind.
Special abilitySpecial abilityThe unique rule printed on a hero's character card. It is always in effect unless the card says otherwise.
At the end of your turn, if there are no opposing fightersFighterAny miniature or token you control on the battlefield — your hero plus any sidekicks. in Bigfoot's zoneSpaceA single position on the battlefield. Fighters occupy one space and move between connected spaces along printed lines., you may drawDrawTake the top card of your action deck into your hand. 1 card.
At a glance
Starting healthHealthA fighter's life total, tracked on a health dial. At zero health the fighter is defeated.: 16
Move valueMove valueThe number on a hero card showing the maximum spaces that fighter may maneuver in one turn.: 3
AttackAttackAn action that pits an attack value against a defense value to deal damage. Can be melee or ranged. type: MeleeMelee attackAn attack that may only target an adjacent fighter.
SidekicksSidekickA secondary fighter represented by a token. A sidekick can be defeated without ending the game.
The Jackalope: Melee, 6 health, move 3.
Golden rule: whenever this heroHeroYour primary fighter, with a character card, special ability and unique deck. If your hero is defeated, you lose.’s card text contradicts a general rule, the card wins.