4x Lil Helpers
Based on your roll:
On 1, place a Sinner in starting space 1.
On 2, place a Sinner in starting space 2.
On 3, don't place any Sinner.
On 4, place a Sinner in starting space 3.
On 5, place a Sinner in starting space 4.
On 6, place a Sinner in all starting spaces.
On maps with only 2 starting spaces, treat 3 as 1, and 4 as 2.
When a fighter is on a starting space with a Sinner, they may spend 1 action to interact with it. Draw 1 card from the top of Sinner's deck(10 cards). If Rem or Helpers are interacting, draw 2 cards instead. Choose 1 and put the other at the bottom of Sinner's deck.
Once per turn, your fighters can interact with it by entering its space.