by Icefloor

Paradox

Updated July 25, 2026 v. 2026.07.20.18.30.44 · Initial English
0

Additional Rules

Temporal Mechanics

Pulse Grenade Tokens:

At the end of each turn, remove all Pulse Tokens on the board (If any), and deal 1 damage to each opposing fighter on or adjacent to it.

Kinetic Carbine:

While Charged, Paradox can move 3 spaces when she Maneuvers. If any effect will move any fighter in a combat, you uncharged to cancel that fighter leaving their space in this combat.

Filters

Hero deck