Pulse Grenade Tokens:
At the end of each turn, remove all Pulse Tokens on the board (If any), and deal 1 damage to each opposing fighter on or adjacent to it.
Kinetic Carbine:
While Charged, Paradox can move 3 spaces when she Maneuvers. If any effect will move any fighter in a combat, you uncharged to cancel that fighter leaving their space in this combat.