Kindred embodies the duality of death, represented by two inseparable spirits: Lamb and Wolf. Lamb is calm, graceful, and merciful, offering a swift and peaceful end with her bow, while Wolf is wild, ravenous, and relentless, chasing down those who flee from their fate. Together, they personify death as an inevitable truth, neither cruel nor kind, but ever-present. Their lore paints them as eternal hunters who remind mortals that no matter how far they run or how fiercely they fight, death always finds its mark.
When one of Kindred has 1 health:
- They cannot heal.
- They may move through opposing fighters and opposing fighters may move through them.
- Adjacent opposing fighters may target adjacent allies through them, even if the attacking fighter is melee.