The Princess of Friendship is here! With the help of her faithful assistant Spike and her other friends she is ready to show the power of the magic of friendship and conquer the battlefield! Twilight Sparkle is meant to be a tactical ranged fighter. To win with her, you need to strategically manage the FRIENDS that accompany her and their powers, while using Spike for support in her attacks and accumulating harmony tokens. Once you are fully loaded, you can unleash the true power of friendship: the mighty Elements of Harmony. I have tested her, and she should be balanced, but I am open to any feedback and further suggestions. As usual, I do not own and do not gain any profit from the content and art used in the cards. Please support and respect the original products and authors.
the magic of friendship
You play the game with an additional Friend Deck. You also may spend Harmony Tokens (HTs) to activate additional effect on your cards. You can only have a maximum of 6 HTs a time.
1 x
Spike
6 x
FRIEND You play the game with an additional Friend Deck. You also may spend Harmony Tokens (HTs) to activate additional effect on your cards. You can only have a maximum of 6 HTs a time.
Put the discard pile of your FRIEND deck beside this card. The top card of this discard pile is considered your active FRIEND and activates its effects. At the start of the game, shuffle all your FRIEND cards into their deck, then reveal the first card and put it in the discard pile. If you finish the cards of your FRIEND deck, shuffle back all the discard pile and reveal the first card as the new active FRIEND.
The FRIEND cards are not considered SCHEME cards for the purpose of card effects.
Alicorn blast
Immediately : You may pay 3 HTs to look in the discard pile of your FRIEND deck and move Princess Celestia, Princess Luna or Princess Cadence to the top as your active FRIEND.
During Combat : If Princess Celestia, Princess Luna or Princess Cadance are your active FRIEND, the value of this card is 5.
Firebreath
After Combat : If you won, return 1 random card from your opponent's hand to the bottom of their deck.
Charge!
Immediately : If both of your fighters are in the same zone, the value of this card is 5 instead.
After Combat : If you won, you may move each of your fighters up to 3 spaces.
Magic beam
During Combat : You may BOOST this card.
elements of harmony
Immediately : Add +2 to the value of this card for each HT you have. This effect cannot be canceled,
After Combat : Discard all your HTs. If you discarded 6, your opponent cannot leave their space until the end of their next turn.
Strenght of Dragons
After Combat : If you won, you may spend up to 3 HTs. Deal the same amount of damage to all adjacent opposing fighters.
Teamwork
Immediately : Gain 1 HT. If both of your fighters are in the same zone, gain 2 HT instead.
After Combat : You may reveal a new active FRIEND card.
Want it, Need it
After Combat : Move the opposing fighter up to 3 spaces. If the opposing fighter ends it movement adiacent to another opposing fighter, both fighters take 1 damage.
Teleport
After Combat : Move TWILIGHT to any empty space of your choice.
Magic Barrier
If Twilight is in the same zone as Spike, you may play this card to defend Spike from an attack.
Immediately : Cancel the effects of your opponent's card.
Dragon toughness
During Combat : You may BOOST this card.
Applejack
When this card is revealed, gain 1 HT.
Active FRIEND: After each combat you may deal 1 damage to the opposing fighter. If you won, you may also move them up to 2 spaces, even through other fighters spaces, then reveal a new active FRIEND card.
Pinkie Pie
When this card is revealed, gain 1 HT.
Active FRIEND: Once per turn when you win a combat you may add 1 random card from your discard pile to your hand. Once per turn, you may make your opponent discard 1 random card instead, then reveal a new active FRIEND card.
Fluttershy
When this card is revealed, gain 1 HT.
Active FRIEND: Once per turn when one of your fighters wins a combat, a friendly fighter in the same zone may heal 1 HP. Once per turn, you may heal 2 HP instead, then reveal a new active FRIEND card.
Princess Luna
Active FRIEND: Once per turn you may look at the top 2 cards of your deck (don't change their order). Once per turn, you may spend 3 HTs: look at your opponents' hand, then reveal a new active FRIEND card.
Shining armor
Active FRIEND: Increase the value of your DEFENCE cards by 1.
You may spend 3 HTs: ignore the AFTER COMBAT effects of your opponent's card until the end of this turn, then reveal a new active FRIEND card.
Sunset Shimmer
Active FRIEND: Once per turn you may move 1 of your fighters in any empty space in their zone. Once per turn, at the end of the turn, you may spend 3 HTs to take 1 of your fighters out of the board. At the start of your next turn, put that fighter back on the board in any empty space, then reveal a new active FRIEND card.
Starlight Glimmer
Active FRIEND: Once per turn, you may add +1 to one of your cards' value. Once per turn you may instead BOOST one of your cards' value by expending an equal number of HTs, then reveal a new active FRIEND card.
Rarity
When this card is revealed, gain 1 HT.
Active FRIEND: Each time you lose a combat you may draw 1 card. Once per turn, you may choose to draw 2 cards instead, then reveal a new active FRIEND card.
Rainbow Dash
When this card is revealed, gain 1 HT.
Active FRIEND: Your MOVE becomes 4. Once per turn, you may move through opposing fighters and deal 1 damage to those fighters, then reveal a new active FRIEND card.
Princess cadence
Active FRIEND: If your fighters are in the same zone add +1 to all your cards. Once per turn, you may expend 3 HTs to add +3 instead, then reveal a new active FRIEND card.
Princess Celestia
Active FRIEND: Add +1 to the value of your ATTACK cards. If you lose a combat, you may spend 3 HTs: deal 2 damage to all hostile fighters in your fighter's zone, then reveal a new active FRIEND card.
Discord
Active FRIEND: Once per turn you may shuffle up to 3 cards from your hand into your deck and draw the same number of cards. As an action, you may spend 3 HTs: move all opponent fighters into any empty space, then reveal a new active FRIEND card.
Letter to a dear friend
Look at the first 3 cards of your FRIEND deck, choose 1 and reveal it as your new active FRIEND. Put the others at the bottom of your FRIEND deck in any order. Gain 1 action.
Faithful assistant
Choose 1:
- Move Spike to any empty space in Twilight's zone. Gain 1 action.
- Draw 3 cards.
- Choose a card in your discard pile (except Faithful Assistant) and add it to your hand.
Friendship is MaGIC!
Gain 1 action, then choose 1:
- Reveal a new active FRIEND card.
- Choose a FRIEND from the FRIEND deck discard pile and put in on top as your active FRIEND.