The Hero of The Legend of Zelda is here ready to fight! This deck is meant to represent a composite version of Link, taking from several games of the saga. Of course, there was a limited space to fit in everything, so compromises had to be made. For the swordplay, in addition to the staples of the jump attack and the spin attack most of the influence comes from the sword techniques of Wind Waker and Twilight Princess, with the addition of Breath of The Wild on the defensive side for Flurry Rushes. As per items, the most iconic ones from the saga are all represented in the scheme cards. The bombs, bow, boomerang and hookshot are all there, with a guest apperance from the Cane of Somaria from A Link to The Past. Link is meant to be a rather aggressive and mobile fighter. Use the scheme cards to keep pressure on the opponent and move circles around them and retaliate with a lot of damage when they try to attack back. Remaining with few cards in hand can be problematic, but do not worry too much. Link is a corageous fellow, and in dire situations he only fights harder. And if things really get out of hand, a Bottled Fairy can save you in a pinch. Once you have the opponent on the ropes, it is time for an Ending Blow to close the match. I have already tested the character in some matches and it should be balanced, but I'd like to have more feedback as well, so I'm ready to hear any suggestion you might have. I take no credit for and I do not own any of the content and images used for the cards and gain no profit from their use. Please support the original authors and products. Edit 02/11/2025: Epona added, Boomerang no longer gives bonus action, shield bash value reduced to 1. -Edit 09-11-2025: Spin Attack Value reduced to 3, Shield Bash now deals damage according to the BOOST andd not the printed value of the opponent card.
Triforce of courage
If you have 3 or less cards in your hand, increase the value of Link's ATTACK, DEFENSE and VERSATILE cards by +1.
If you have 3 or less cards in your hand, increase the value of Link's ATTACK, DEFENSE and VERSATILE cards by +1.
- Link
Hurricane Spin
After Combat : If you won, you may discard 1 card and move Link by a number of spaces up to its BOOST value. Each opposing fighter that is adjacent to Link during this movement takes 1 damage (only once per fighter).
Sword beam
Link may play this card face up as a ranged attack.
Immediately : If Link is at full health, this card's value becomes 5.
Jump attack
During Combat : You may BOOST this card.
Ending Blow
Immediately : If the opposing fighter has 5 HP or less, this card's value becomes 10.
Helm Splitter
During Combat : Your opponent must discard 1 random card. Decrease the value of your opponent's card by the BOOST value of the discarded card. If they can't discard, the value of their card becomes 1.
Spin Attack
After Combat : If you won, deal 1 damage to each opposing fighter adjacent to Link. You may then move each of those fighters by 1 space.
Back Slice
Immediately : If your opponent's card BOOST value is equal or lower than this card's one, ignore your opponent's card value.
After Combat : If you won, you may move Link up to 3 spaces (you can move through opposing fighters).
Mortal Draw
Immediately : If your opponent's card BOOST value is equal or lower than this card's one, ignore your opponent's card value.
After Combat : If you won, you may discard 1 card and inflict damage to the opposing fighter equal to its BOOST value.
Flurry Rush
Immediately : Cancel the effect of your opponent's card.
After Combat : If you won, you may discard 1 card and inflict damage to the opposing fighter equal to its BOOST value.
Shield Bash
During Combat : You may BOOST this card.
After Combat : If you won, the opposing fighter takes damage equal to the BOOST value of the card they played.
Boomerang
Choose 1:
- Choose a fighter in the same zone as Link. Move that fighter up to 3 spaces in any direction.
- Deal 1 damage to up to 2 fighters in Link's zone.
Epona
Move Link up to 5 spaces. You may move through opposing fighters. If you move through an opposing fighter, that fighter takes 1 damage (only once per fighter).
Bottled Fairy
Link heals 3 HP.
If Link is defeated, you may immediately discard this card from your hand and set Link's HP counter to 3 instead (this effect cannot be negated).
Treasure Chest
Choose 2 cards in your discard pile (except Treasure Chest) and shuffle them back into your deck, then draw 1 card.
Hookshot
Choose any empty space in the same zone as Link and move Link to that space. Gain 1 action.
Bomb
Choose a space in the same zone as Link. Fighters in that space or in any adjacent spaces take 2 damage. Your opponent may discard 1 card to move a fighter by a number of spaces up to its BOOST value. If they move out of the range selected by this card, they take no damage.
Cane of Somaria
Choose an empty space in the same zone as Link. Until the start of your next turn, no fighter can enter that space. Gain 1 action.
Hero's Bow
Choose a fighter in the same zone as Link and select one of the following effects:
- Discard 1 card and inflict damage to that fighter equal to its BOOST value.
- That fighter cannot move as part of its MANEUVER until your next turn.
- That opponent must discard one card at random.