You wanna get wild? Okay, I'll show you wild. The Huntrix from K-Pop Demon Hunters are here to show how it's done, kick ass and eat ramen. Plan your attacks using teamwork and the different abilities of each member of the team, gather fans and build the Honmoon to crush your opponents. Zoey plays from range and burns the opponent's resources, Mira stays out of meele reach while protecting her teammates and moving the enemy around and Rumi gets close and personal to slash enemies apart. Once the Honmoon is up, your opponent's movement will be crippled and they will be ready for the takedown. It's gonna be golden! The deck has already been tested, but more feedback is always appreciated. I claim no credit or ownership of the content and art used in these cards and gain no profit from them. Please support the original authors and products.
Half-demon
Once per turn, when you MANEUVER, you may move Rumi to any other empty space in her zone instead of her normal movement.
6 x
Fan Once per turn, when you MANEUVER, you may move Rumi to any other empty space in her zone instead of her normal movement.
- Rumi, "What it sounds like" lyrics
Mira has a reach of 2 for her attacks.
- Huntrix, "Takedown" lyrics
Zoey's attacks gain +1 if there is another Huntrix adjacent to the target.
- Huntrix, "How it's done" lyrics
You start the game with 0 FANS, and you can have up to 6 FANS at the same time. Each time you win a combat in attack, you gain 1 FAN. Each time you lose a combat in defence, you lose 1 FAN. While you have 6 FANS, you complete the HONMOON: decrease the MOVE speed of all opposing fighters to 1, and they cannot BOOST their movement.
Huntrix-Rumi, Huntrix-Mira and Huntrix-Zoey are a fighter team. You must play them together, and they share actions.
a loved one's blade
Immediately : Ignore the value of your opponent's card.
take down
Immediately : Gain 1 FAN.
After Combat : If you won, deal 1 DAMAGE to the opposing fighter for each HUNTRIX in their zone.
huntrix blades
During Combat : You may BOOST this card.
what it sounds like
Immediately : The effect of this card cannot be cancelled. Gain 2 FANS.
During Combat : Increase this card's value by +1 for each FAN you have.
Chokehold
If Zoey is adjacent to another HUNTRIX that has been chosen as target for an attack, you may play this card to defend that Huntrix.
After Combat : If you won, the opposing fighter cannot leave their space until the start of your next turn.
How it's done
Immediately : Gain 1 FAN.
After Combat : You may move all your fighters up to 3 spaces.
Huntrix daggers
After Combat : If you won, discard 1 random card from your opponent's hand.
huntrix sword
After Combat : If you won, deal 1 damage to an opposing adjacent fighter.
Huntrix lance
If Mira is adjacent to another HUNTRIX that has been chosen as target for an attack, you may play this card to defend that Huntrix.
After Combat : If you won, move the opposing fighter by up to 3 spaces.
feint
Immediately : Cancel the effect of your opponent's card.
PARRY
If Mira is adjacent to another HUNTRIX that has been chosen as target for an attack, you may play this card to defend that Huntrix.
After Combat : If you won, deal 1 damage to all opposing adjacent fighters.
Defensive formation
Immediately : Increase this card's value by +1 for each Huntrix in this zone.
fan support
Immediately : Increase this card's value by +1 for each FAN you have.
Instant ramen on the fly
All your fighters recover 2 HP.
Bobby!!!
Choose 1:
- Draw 3 cards.
- Choose a card from your discard pile with BOOST value equal or lower than your current number of FANS and add it to your hand.
golden
Gain 3 FANS. Gain 1 action.
Let me give you mine
Remove this card from play after you used it. Put one of your defeated HUNTRIX back on the board in an empty space in a zone with another Huntrix, and set her HP to 2.