Credit to Fevrost for card art.
Flame on!
After you attack or defend, add your card to your flame meter. When a card is depleted from your flame meter, discard it normally. A card that triggers a flame effect will also be discarded normally.
After you attack or defend, add your card to your flame meter. When a card is depleted from your flame meter, discard it normally. A card that triggers a flame effect will also be discarded normally.
Keep track of your flame meter here. You can only have a max of 10.
When adding to your Flame Meter, you may first choose to discard any card(s) from the Flame Meter.
The Flame Meter may never exceed a total value of 10.
When depleteing the Flame Meter for an effect, you may deplete an amount higher than required, but never less. Multiple cards may be depleted to meet the required value.
Incinerate
This card's effects cannot be cancelled
During Combat : Your opponent may discard 2 cards to ignore this card's value and immediately discard it.
After Combat : Deal 3 damage to the opposing fighter.
Nova Strike
During Combat : You may BOOST this card.
After Combat : Draw cards equal the amount of combat damage dealt.
Concentrated Heat
During Combat : You may deplete 2 cards from your Flame Meter. Add the total Flame Value to the value of this card.
Aerial Assault
Immediately : If Human Torch is adjacent to the opposing fighter, cancel all effects on the opponent's card.
Ignore the value of the opponent's card.
Full Control
After Combat : You may draw 1 card. If you don't, gain an action.
Gain an action.
Rising Tempest
After Combat : If you won the combat, deal 1 damage to each opposing fighter adjacent to you.
Deal 1 damage to any opposing fighter.
Scorching Strike
After Combat : Choose 1 card from your discard pile and add it to your Flame Meter.
Return this card to your hand.
Meltdown
Immediately : Cancel all effects on your opponent's card.
During Combat : If you are attacking, the value of this card is 4 instead.
The Fantastic Johnny Storm
Immediately : You may deplete 1 card in your Flame Meter. Add the Flame Value depleted to the value of this card.
After Combat : Draw 3 cards.
Firestarter
After Combat : Draw cards equal to the amount of combat damage you took.
Cooling Down
Recover 2 health.
Recover an additional 3 health and draw 1 card.
Supernova
Choose up to 5 cards from your discard pile and add them to your Flame Meter.
Gain 1 action.