I AM Vengeance
If Batman was not in the opponent's zone at the start of his turn, add +2 to the value of his attacks.
The Batmobile has a movement of 3.
If Batman was not in the opponent's zone at the start of his turn, add +2 to the value of his attacks.
The Batmobile has a movement of 3.
Coordinated Assault
During Combat : If Batman and the Batmobile are adjacent to the opposing fighter, the value of this card is 5 instead.
The Caped Crusader
After Combat : Move one of your fighters up to 1 space. Draw 1 card. Gain 1 action.
The Dark Knight
After Combat :
CRITICAL STRIKE
Assisted Takedown
After Combat : Move the Batmobile up to 4 spaces. Place any previously adjacent friendly fighters adjacent to the Batmobile.
Remote Control
After Combat : Move the Batmobile up to 5 spaces. You may move through opposing fighters. Then, deal 1 damage to each opposing fighter the Batmobile passed through.
Utility Belt
After Combat : Choose one:
▸ Batman recovers 1 health.
▸ Place Batman in any space in the closest unoccupied zone.
▸Draw 1 card.
Contingency Plan
During Combat : You may increase or decrease the value of this card by 1.
After Combat : If the value of this card matches your opponent's card, draw 1 card and the opposing fighter takes 2 damage.
Feint
Immediately : Cancel all effects on your opponent's card.
Grapple
After Combat : Move both fighters in the combat up to 2 spaces.
Smoke Pellet
During Combat : Cancel all DURING COMBAT and AFTER COMBAT effects on the opponent's card.
After Combat : Place Batman in any space outside of the opposing fighter's zone.
Power Eject
If Batman and the Batmobile are adjacent to each other, move Batman up to 5 spaces.
Gain 1 action.
The Bat-signal
Draw 2 cards and move up to 2 spaces.
Ongoing : Before the start of your turn, move Batman up to 2 spaces. Discard this card if you did not win a combat during your turn.